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1. Basic concepts 1.1. Games / Game Cartridges 1.2. Worlds 1.3. Player 1.3.1. Inventory 1.4. Game object types 2. Create a new game 2.1. On the command line 2.1.1. veripeditus-newgame 3. Constants in game package 3.1. Meta-data about game NAME AUTHOR VERSION LICENSE DESCRIPTION 3.2. Game-wide game object configuration HIDE_SELF VISIBLE_RAD_PLAYERS VISIBLE_RAD_ITEMS VISIBLE_RAD_NPCS 4. Describing game objects 4.1. Creating a new game object 4.1.1. Player 4.1.2. Item 4.1.3. NPC 4.1.4. Location 4.3. Defining basic attributes Default name, image,… 4.2. Defining where to spawn 4.2.1. Spawning at a point (lat lon) 4.2.2. Spawning inside a rectangle 4.2.3. Spawning inside a polygon 4.2.4. Spawning at OSM objects 4.3. Configuring interaction 4.3.1. distnace_max, owned_max,… 4.3.2. talkable, collectible, handoverable, placeable, passable 4.4. Handling basic events 4.4.1. on_talk 4.4.2. on_collected 4.4.3. on_pass 4.4.4. on_handedover 4.4.5. on_placed 4.4. Reacting inside events 4.4.1. self.say 4.4.2. Handling inventory has_item, has_items, drop_item, drop_items, new_item,… 4.4.3. Attributes 4.5. Defining allowed actions 4.5.1. may_handover 4.5.2. may_accept_handover 4.5.3. may_collect 4.5.4. may_place 4.5.5. may_talk 4.5.6. may_pass 5. Advanced modification of game logic 5.1. Overriding default code 5.1.1. Overriding spawn() 5.1.2. Overriding isonmap()
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